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[CHAR] Sile - The Crimson Princess
#28
(07-30-2013, 08:04 PM)Alblaka Wrote:  Hmmm... that would work against characters, but wouldn't it reflect T3 objects as well?
If it connects - yes.
But this thing is on the ground and supposed to trigger when characters step on it. So I would suppose that itr could be all the way at the bottom (1px height). Projectiles will fly over it - and if you do want them to interact you can always still add a bdy.
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Thanks given by: Alblaka


Messages In This Thread
[CHAR] Sile - The Crimson Princess - by Alblaka - 07-30-2013, 03:03 PM
RE: [CHAR] Sile - The Crimson Princess - by 8obis - 07-30-2013, 05:33 PM
RE: [CHAR] Sile - The Crimson Princess - by Ariel - 07-30-2013, 06:30 PM
RE: [CHAR] Sile - The Crimson Princess - by YinYin - 07-30-2013, 09:46 PM
RE: [CHAR] Sile - The Crimson Princess - by Ariel - 07-30-2013, 07:45 PM
RE: [CHAR] Sile - The Crimson Princess - by 8obis - 07-30-2013, 09:36 PM
RE: [CHAR] Sile - The Crimson Princess - by 8obis - 09-18-2013, 12:32 PM
RE: [CHAR] Sile - The Crimson Princess - by 8obis - 09-19-2013, 10:04 AM



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