08-03-2013, 11:15 PM
Yay, found some motivation to work on Robyn! and Julius!
It's pretty much finished.. nah, those coordinates.. so it'll be last beta. I just need to ask about little help:
First small problem is his jump weapon attack, when he shooting arrow. Because after shot, weapon goes to frame 40, I gave it a itr: kind: 8 to change frame and set it propely in air. But then arrow is spawning in weird place and I have no idea how to correct it. Changing coordinates doesn't help.
Second is probably unfixeable, but hopefully I'm wrong:
Arrows right after hitting the ground goes to frame from 0 to 15, so in old version I gave all those frames state: 3005 and pic: 999, but now when arrows are pickable, I can't do that, since some of frames 0-15 are used to holding weapon. So for a while (wait: 0, but it still looks awful) after it hit the ground, arrow shows in strange position. Any solution?
And the last one: How to make arrow being pickable only for Robyn?
And about Robyn itself: I've completely redone his arrow rain, now it's follow opponent and falls more random. Also added effect of destroying to every arrow. Arrows from counter\back dash attack stabs into ground and you can pick up them.
+ some other small details
I know that I have to improve his heavy walking sprites, clean some dirty pixels and facepic, but if you find any other flaws, don't forget to tell me.
http://www.mediafire.com/download/mvj79p..._beta2.zip
id: 600 type: 0 file: sprite\robyn\robyn.dat
id: 3400 type: 3 file: sprite\robyn\robyn_ball.dat
id: 3401 type: 1 file: sprite\robyn\robyn_arrow.dat
id: 3402 type: 1 file: sprite\robyn\robyn_arrow2.dat
Oh, also will be grateful for info about any free recording program, working properly on windows 8.
It's pretty much finished.. nah, those coordinates.. so it'll be last beta. I just need to ask about little help:
First small problem is his jump weapon attack, when he shooting arrow. Because after shot, weapon goes to frame 40, I gave it a itr: kind: 8 to change frame and set it propely in air. But then arrow is spawning in weird place and I have no idea how to correct it. Changing coordinates doesn't help.
Second is probably unfixeable, but hopefully I'm wrong:
Arrows right after hitting the ground goes to frame from 0 to 15, so in old version I gave all those frames state: 3005 and pic: 999, but now when arrows are pickable, I can't do that, since some of frames 0-15 are used to holding weapon. So for a while (wait: 0, but it still looks awful) after it hit the ground, arrow shows in strange position. Any solution?
And the last one: How to make arrow being pickable only for Robyn?
And about Robyn itself: I've completely redone his arrow rain, now it's follow opponent and falls more random. Also added effect of destroying to every arrow. Arrows from counter\back dash attack stabs into ground and you can pick up them.
+ some other small details
I know that I have to improve his heavy walking sprites, clean some dirty pixels and facepic, but if you find any other flaws, don't forget to tell me.
http://www.mediafire.com/download/mvj79p..._beta2.zip
id: 600 type: 0 file: sprite\robyn\robyn.dat
id: 3400 type: 3 file: sprite\robyn\robyn_ball.dat
id: 3401 type: 1 file: sprite\robyn\robyn_arrow.dat
id: 3402 type: 1 file: sprite\robyn\robyn_arrow2.dat
Oh, also will be grateful for info about any free recording program, working properly on windows 8.

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