(08-04-2013, 05:27 PM)YinYin Wrote: Can you check whether replays still work with that?It doesn't seem to like replays very much. I've tested it in a game from an unmodified exe and it failed.
It worked with a replay from a modified one though.
Edit: Also it is worth noting that I have only made one test.
Results could vary from replay to replay.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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