08-05-2013, 03:54 PM
I've seen someone create a character in flash before. I think eplipswich.
Gad are you claiming you have evidence that Marti drew LF2 sprites with flash? I wouldn't know about him using flash before he started LF2 development.
And even now his hero fighter sprites still look like he does not draw them as vectors.
I don't see any big difference to working with Photoshop apart from an inbuild sprite sheet generator and the seemingly nifty symbols. (for people who aren't confident about their initial design and suddenly need to change the head everywhere - alright)
The vectors may be nice for working without any resolution issues, but at 400% of the original size you can transform your pixel drawing around any way you like without any effects on the final sprite.
For everything else I work the exact same in PS:
I draw or c/p all sprites above each other in layers/groups and animate them directly (with image ready - build into later PS versions - with timeline and layers).
No difference there.
I have thought about creating a macro that would automatically generate sprite sheets out of a set of groups, but I honestly don't sprite often enough to justify this.
And how would you manage more complex textures such as Davis' pants or your obviously lacking fire and ice sprites?
Every adjustment you do need to do would also be necessary on a 79x79 sheet.
Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects.
Gad are you claiming you have evidence that Marti drew LF2 sprites with flash? I wouldn't know about him using flash before he started LF2 development.
And even now his hero fighter sprites still look like he does not draw them as vectors.
I don't see any big difference to working with Photoshop apart from an inbuild sprite sheet generator and the seemingly nifty symbols. (for people who aren't confident about their initial design and suddenly need to change the head everywhere - alright)
The vectors may be nice for working without any resolution issues, but at 400% of the original size you can transform your pixel drawing around any way you like without any effects on the final sprite.
For everything else I work the exact same in PS:
I draw or c/p all sprites above each other in layers/groups and animate them directly (with image ready - build into later PS versions - with timeline and layers).
No difference there.
I have thought about creating a macro that would automatically generate sprite sheets out of a set of groups, but I honestly don't sprite often enough to justify this.
And how would you manage more complex textures such as Davis' pants or your obviously lacking fire and ice sprites?
(08-05-2013, 07:53 AM)Gad Wrote: you need to fix every centering in data changerIf you aligned your frames correctly and flash didn't mess them up when creating the sheet you will only need the exact same center values for every frame. How much work is that? Typing two numbers once. Then add to all (new) frames (find and replace).
Every adjustment you do need to do would also be necessary on a 79x79 sheet.
(08-05-2013, 08:49 AM)EXG9 Wrote: If someone would like to make hq char then it would take way longer as spritting with other program.Are you talking about Hero Quest? I agree - the pixel perfect style of Apoc and Sieg are certainly not possible with vectors that easily.
ONE MORE THING.
I WILL TRY AND POST MY ATTEMPt here.
is that okey?
Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects.

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