08-06-2013, 09:51 AM
If you never have seen LF2 time table, then check this: http://martiwong.com/1997-2000/games/e_1.html
Especially part about game "Sword II". He wrote his own graphic program. Of course I'm not saying he drew LF2 sprites by keyboard as well, but all his another games till LF2, have pixelated style. And I can't find it at this moment, but is there wasn't on some forum, info that Marti used his own program to spriting? He could simply write another one.
You say that LF2 meant to bo made in flash, but Marti learned C (and I guess C++ used for LF2 must be similar to C, isn't it? Well, at least names are : P) just at time of creaing LF1. There was no any work of him in flash technology till this time. So why he would like to start learning flash?
Now look at his artworks: http://martiwong.com/1997-2000/arts/e_1.html
I don't know much about vector graphic, but are those blur effects are possible in flash? Especially in earlier versions of this technology?
Actually original LF2 sprites is also using blur effect.
Especially part about game "Sword II". He wrote his own graphic program. Of course I'm not saying he drew LF2 sprites by keyboard as well, but all his another games till LF2, have pixelated style. And I can't find it at this moment, but is there wasn't on some forum, info that Marti used his own program to spriting? He could simply write another one.
You say that LF2 meant to bo made in flash, but Marti learned C (and I guess C++ used for LF2 must be similar to C, isn't it? Well, at least names are : P) just at time of creaing LF1. There was no any work of him in flash technology till this time. So why he would like to start learning flash?
Now look at his artworks: http://martiwong.com/1997-2000/arts/e_1.html
I don't know much about vector graphic, but are those blur effects are possible in flash? Especially in earlier versions of this technology?
Actually original LF2 sprites is also using blur effect.
![[Image: lf2origins3.png]](http://img707.imageshack.us/img707/34/lf2origins3.png)