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What makes a good LF2 Character?
#10
In My opinion it's at first true that you have to decide what kind of character you wanna do, but by just guessing the intention is to make an hero character, it will be pretty important to balance the character.
So he needs to have his advantages and his disadvantages so there is a way you can beat him. But for those who play him need something he does good with. If we look at the characters for example.
Deep is a meleefighter with awesome attack range upwards and downwards, he can hit mutiple targets in different ways, and he even has a combo implemented already (dva + ja) . His disadvantage is that he is pretty slow and doesn't have any long range ability.
Freeze though has the ability to fighter pretty many targets, he has a long range attack and he doesn't need to use his punches to fight. He has a unique ability of all heroes and that is to freeze his enemies. He is good against Mutiple enemies and medium distance, but his problem is that he has pretty low single target damage output and his punching duel is pretty bad due to kinda no range "in" and behind him.
Very good is if you can combo your attacks in different ways. I don't mean something like deep d<j. More like Woody who can use dva into flip kick into TD. Every character has some ability to combo a few attacks just by advanced skill.
I think hidden combo moves are pretty bad for the normal us of LF2 because i had so much fun for a long time just by discovering how the moves are done. And it took me quite a while to find out how you clone with Rudolf when i was starting to play. Or then seeing someone using a Flipkick Dash combo just make me think wow i can't do that, that looks awesome. You need to make sure that there is a difference between someone who can't play this game or just started, someone who is experienced, and someone who "mastered" the character.
If you just do tons of op stuff and endless damage attacks then someone who is playing this game for 5 years would be the same good as someone who plays it for one day.
The character just needs to fit to the other heroes. I mean ther eis actually imbalance in the heroes but it's fine as long as it is not too much. It's actually better like this.
If you wanna have fun playing him, you need to be able to defeat all or most of the other heroes if you paly better. And the same way around you should be able to defeat the new character with all characters the ~the same effort.
The Amount of different attacks is just fine with all the heroes and more would just make it less interesting. I already played the follower characters pretty often and that's just fun to. I actually like playing Mark sometimes or just Bandit. All characters can be fun even without any special attacks like Knight(i don't count d<a)


Also very important i love the art of LF2 so good sprites would be awesome but you don't need too good. But i think it's important that you keep the style of LF2. I have seen so many characters already who just are drawn in such a different style that i don't like them already. The hitboxes are different and everything just looks from another game.
If you make a whole game out of it like NTSD i am fine with it, i don't need to paly it but if you mix it with the normal characters it's abit stupid.

I think as well that the Sounds are very important too. If you always get ear cancer if you hear a special attack you will mute the game or just stop using the character. They don't need to be perfect but good sounds make a good game just way better.


@what makes LF2 so great anyways:
Well in my opinion you have this nice art as you mentioned, but also the good gameplay. So it's easy to handle your characters. If you press d < j your character will do the move and there is no way to fail that if you just press that after each other slowly.
I did play Streetfighter after i already played Little Fighter and the Controls are just annoying. In my opinion you can accpomplish very much if you make the game easy to laern and hard to master ;)
It just gives you always a good feeling if you can see what good players do and you theoretically know how to do the same.

You have the option to play Multiplayer with friends (playing lf2 alone can only be fun for a shorter time), and you have this challenge to get better. I only think very few accomplished to beat all the Stages on crazy (without cheats of course) so there will always be something possible to beat but still not accomplished. Survival Stage is anotehr story because it's endless but you kinda can see where the highest reachable Stages on a certain difficulty are.
The sounds are good, the game is fluent, the AI could be better though but it's good enough for Stages.
You have many ways to do combos together and even the follower characters can do pretty much damage to you just with combined attacks because there are so many attacks which can keep you in the air.
The Amount of time you need for Little Fighter is very small as well (as long as you don't try to play Survival Stage on easy with low Speed and intend to reach Stage 80+ or sth :D) so you can just play it causally.
There are those weaklish Bandits and Hunters running around and you just defeat them with ease but yet they are the one who damaged you the most.

Another advantage in LF2 is that you can actually change stuff. I mean generating a Stage is actually so easy to learn just by seeing how it's done already(of course just the basics). Pretty many will like as well that they are just able to add to the game what they want, and show what kind of art or even whole versions they accomplished alone or as a Team.

OP wall of text HUEHUE
Tip "2nd part" is only about LF2 not about creating a character
[Image: 78f0db68c4.jpg]
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Messages In This Thread
What makes a good LF2 Character? - by LutiChris - 08-12-2013, 12:40 AM
RE: What makes a good LF2 Character? - by YinYin - 08-12-2013, 05:06 AM
RE: What makes a good LF2 Character? - by YinYin - 08-12-2013, 05:22 PM
RE: What makes a good LF2 Character? - by Alblaka - 08-12-2013, 10:03 AM
RE: What makes a good LF2 Character? - by Dr.Death - 08-13-2013, 10:55 AM
RE: What makes a good LF2 Character? - by YinYin - 08-15-2013, 04:49 PM
RE: What makes a good LF2 Character? - by TamBoy - 08-14-2013, 08:33 PM
RE: What makes a good LF2 Character? - by TamBoy - 08-15-2013, 07:41 AM
RE: What makes a good LF2 Character? - by YinYin - 08-15-2013, 05:18 PM
RE: What makes a good LF2 Character? - by Kezeal - 08-16-2013, 08:10 AM
RE: What makes a good LF2 Character? - by YinYin - 08-19-2013, 05:46 AM
RE: What makes a good LF2 Character? - by Memento - 04-08-2015, 02:00 PM
RE: What makes a good LF2 Character? - by STM1993 - 04-08-2015, 02:39 PM
RE: What makes a good LF2 Character? - by Ariel - 04-08-2015, 03:36 PM
RE: What makes a good LF2 Character? - by STM1993 - 04-09-2015, 08:03 AM
RE: What makes a good LF2 Character? - by YinYin - 04-10-2015, 12:39 PM
RE: What makes a good LF2 Character? - by Lauli - 04-10-2015, 12:59 PM
RE: What makes a good LF2 Character? - by YinYin - 04-10-2015, 01:14 PM
RE: What makes a good LF2 Character? - by Deep - 04-13-2015, 10:59 AM
RE: What makes a good LF2 Character? - by Deep - 04-13-2015, 11:10 AM
RE: What makes a good LF2 Character? - by Deep - 04-13-2015, 11:13 AM
RE: What makes a good LF2 Character? - by Deep - 04-13-2015, 03:37 PM
RE: What makes a good LF2 Character? - by Deep - 04-13-2015, 05:54 PM
RE: What makes a good LF2 Character? - by Deep - 04-14-2015, 02:34 PM



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