First of all:
NO MONSTERS or UNEXISTING CREATURES.
I hate this theme.
Second:
Just found a boss.
Space-suit Julian for the win.
He was meant to be there anyway.
If somebody will help me to add the armor in DC.
And who would hire a girl? Goddamit, they're weak, as long as they can't use magic.
I may be not so good in Dcing a blaster though. If someone's willing to help, then ok.
Let's say he has found some unique magic power right there.
If you're brave enough to walk through it I'll understand that you're on the moon.
Anyway, we're living in LF2 world, where Hunters with sunglasses use bows. Makes sense, right?
And helmets doesn't really need to be a protection, IMO.
As you can probably see, I was inspired by Mandalorians
They wear a suit, like an uniform, not because they need it. Helmet would save you from loosing teeth while you fight with Davis.
And the low gravity working only for spacemarines would look pretty weird. Don't you think?
I'm thinking of transforming into invisible character that will stay hidden as long as it doesn't attack or is attacked.
It would still leave a shadow, what actually would made him targetable.
I'm thinking of creating Robot-drill machines and fcking up their AI, so they are like stupid, but powerfull robots.
I will be in need of three additional bosses.
Adding description of each stage to the first post.
NO MONSTERS or UNEXISTING CREATURES.
I hate this theme.
Second:
Just found a boss.
Space-suit Julian for the win.
He was meant to be there anyway.
(08-15-2013, 03:11 PM)DesignHeaven Wrote: here are few suggestions for troops:I'm totally in with the slow heavy armored suit.
If somebody will help me to add the armor in DC.
And who would hire a girl? Goddamit, they're weak, as long as they can't use magic.
(08-15-2013, 02:14 PM)Jester Wrote: Let's make Medic and Sabotage xD (maybe?)Worth considering.
I think trooper with Light Saber will suit this map.
(08-15-2013, 04:07 PM)Bamboori Wrote: how about making a special weapon that makes the player wear a space suit of some sorts?That'b awesome.
or at least space weapons like a beamsword and a laser gun.
I may be not so good in Dcing a blaster though. If someone's willing to help, then ok.
(08-15-2013, 04:32 PM)YinYin Wrote: On the moon? What are they fighting for there? That thing has no value what so ever.Ask Julian. In first stage he runs away from his castle with weird portal.
Let's say he has found some unique magic power right there.
If you're brave enough to walk through it I'll understand that you're on the moon.
(08-15-2013, 04:32 PM)YinYin Wrote: Not to mention there is no atmosphere to allow that kind of awesome flame thrower to work (looks neat though).Not to mention that you need a material to warm up to create a fire, and Firen creates a fireball out of nothing.
Anyway, we're living in LF2 world, where Hunters with sunglasses use bows. Makes sense, right?
(08-15-2013, 04:32 PM)YinYin Wrote: I think you might wanna change the earth in the background to some other planet and pretend that this asteroid has an atmosphere that allows burning things (could still be toxic or too thin for those helmets to make sense). Also consider some kind of ore mining being done there so they got something to fight for. (maybe in the background or in the stage or both - background first I'd say)Well. I could change the moon into other-dimensional planet, so the conditions are kind of unknown and unpredictable.
And helmets doesn't really need to be a protection, IMO.
As you can probably see, I was inspired by Mandalorians
They wear a suit, like an uniform, not because they need it. Helmet would save you from loosing teeth while you fight with Davis.
(08-15-2013, 04:32 PM)YinYin Wrote: Do these guys have lower gravity too? (a bit like lf one over two?)I was looking for a way which could change the gravity on the map for every body. Looks like there is no method. We could eventually change gravity for whole exe.
And the low gravity working only for spacemarines would look pretty weird. Don't you think?
(08-15-2013, 04:32 PM)YinYin Wrote: Could you upload them without AI already so we can test them?Soon. Not right now. Tomorrow or today's evening.
(08-15-2013, 04:32 PM)YinYin Wrote: Can you add some visual effect to a human camouflage trooper so he doesn't get lost like Rudolf? (since this is his only speciality)That's a good idea. I'd need another 'invisible' character for it. Right?
I'm thinking of transforming into invisible character that will stay hidden as long as it doesn't attack or is attacked.
It would still leave a shadow, what actually would made him targetable.
(08-15-2013, 04:32 PM)YinYin Wrote: Considering the mining theme another trooper would of course be a drill trooper. Either small drills on both hands or a single big one - maybe like bio shocks big daddies or the hero from knight fall.Perfect.
I'm thinking of creating Robot-drill machines and fcking up their AI, so they are like stupid, but powerfull robots.
(08-15-2013, 04:32 PM)YinYin Wrote: The boss would of course be some kind of space monster if you are playing as the troopers. (one that could actually oppose two different trooper parties: yours and the usual team 5 stage enemies - so everyone fights it)Yess.
I will be in need of three additional bosses.
Adding description of each stage to the first post.