First of all.
I am changing the moon into unknown plannet.
Actually I somehow thought you're still writing about drill robots, not about monsters.
My bad.
Sounds buggy, but reasonable.
I'm not feeling to go that far.
I am changing the moon into unknown plannet.
(08-15-2013, 05:48 PM)YinYin Wrote:You're right.(08-15-2013, 05:30 PM)Gad Wrote: First of all:Isn't that a little contradicting?
NO MONSTERS or UNEXISTING CREATURES.
I hate this theme.(08-15-2013, 04:32 PM)YinYin Wrote: The boss would of course be some kind of space monster if you are playing as the troopers. (one that could actually oppose two different trooper parties: yours and the usual team 5 stage enemies - so everyone fights it)Yess.
I will be in need of three additional bosses.
Actually I somehow thought you're still writing about drill robots, not about monsters.
My bad.
(08-15-2013, 05:48 PM)YinYin Wrote:Maybe armors are enchanted?(08-15-2013, 05:30 PM)Gad Wrote:Well obviously this guy has a fuel generator (mp bar). And little fighters are able to create energy with their bare hands so there's no problem creating a plasma out of thin air which could of course burn (O2 and N2). (it'd create a bunch of highly toxic nitrogen oxides but who cares - it's possible)(08-15-2013, 04:32 PM)YinYin Wrote: Not to mention there is no atmosphere to allow that kind of awesome flame thrower to work (looks neat though).Not to mention that you need a material to warm up to create a fire, and Firen creates a fireball out of nothing.
Anyway, we're living in LF2 world, where Hunters with sunglasses use bows. Makes sense, right?
(08-15-2013, 05:48 PM)YinYin Wrote:opoint in each frame?(08-15-2013, 05:30 PM)Gad Wrote:No, you could just have him constantly spawn shadowless objects that only display a small illusive part of his sprite - it wouldn't be visible when he is because it's the exact same pixels - but once he's invisible they still are visible.(08-15-2013, 04:32 PM)YinYin Wrote: Can you add some visual effect to a human camouflage trooper so he doesn't get lost like Rudolf? (since this is his only speciality)That's a good idea. I'd need another 'invisible' character for it. Right?
I'm thinking of transforming into invisible character that will stay hidden as long as it doesn't attack or is attacked.
It would still leave a shadow, what actually would made him targetable.
Sounds buggy, but reasonable.
(08-15-2013, 05:48 PM)YinYin Wrote: About complex stuff, items, armor, gravity, etc ... I'd say you should do and polish everything simple first - if this unplanned project lasts beyond creating one stage you can consider turning it into a mod with more cool stuff.Right, I am not doing anything new before I polish(hey, I'm Polish too!) what I already have got.
(08-15-2013, 06:04 PM)DesignHeaven Wrote: if that is a continue of the normal lf2 plot and just the fight happens in the space,It's not a sequel. It doesn't happen after they defeat Julian, but before. I'm messing up the original storyline
(08-15-2013, 06:04 PM)DesignHeaven Wrote: y dont u make instead of the troopsAdding armor for each fighter would create a mod instead of just new stage.
a new version of each LF2 fighter that will suit his attacks to another planet also could give them an armor like u showed
i would say that will be more awesome instead of like making new fighters that will fight again against julian
if u dont want to make the the national fighters than think again if u wanna add julian to ur mod
I'm not feeling to go that far.
Spoiler (Click to View)
(08-15-2013, 07:07 PM)MoragWan Wrote: You know that you could make the chars flying a bit in the moonI'm not gonna mess up with all data files from original LF. That's not my point.
like falling animation be more like flying ..just take falling frame and put dvy: -1
and to the jumping frame too..
that will look cooler..I tried that before it works..
(08-15-2013, 07:07 PM)MoragWan Wrote: about julianMore or less. I want to close him entirely, so you can't see his original body parts.
Is that what u meant?Spoiler (Click to View)