08-19-2013, 09:32 AM
yiyyin made a very good explanation and i have to add something to it about D>J
for a long time i called D>J the "unstoppable" move. Thats becaouse it is usually the strongest offensive move that attacks enemy directly (since it s determined by direction) and it is too hard to be stopped. The best example is woody's D>J, other examples are deep,julian,etc.
for a long time i called D>J the "unstoppable" move. Thats becaouse it is usually the strongest offensive move that attacks enemy directly (since it s determined by direction) and it is too hard to be stopped. The best example is woody's D>J, other examples are deep,julian,etc.
Quote:What do you think about balanced "press 10 buttons combos" like in R-LF2 if you know that Version.i agree with that, it is too hard to remember how to do a super move and to combine it in combos. Usually such kind of moves that contain like 10 buttons to press are very powerful ones, but still i dont like that much when you cant use in game without looking on movelist. or at least it would be more acceptable when all chars have the same way do releasing SUPER move.
I don't really like combos you can't really use. In R-LF2 you can do that only because they are OP but if they were balanced it would be just stupid, in my opinion at least.

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