Yay! Finally received something I can consider from EXG9! Thanks a bunch man!
1-That was because the walking is actually a running and it would've looked weird if he was to walk(run) in the z-axis only (in-fact, that'ss how it used to be, but then I was told by YinYin and some other guys that I better add x-axis motion). And running was replaced by a dash as you can see.
2-He is fast
3-Alright, I will fix that.
4-Will reduce its volume.
5-Will yeah, you got a point. But adding sounds to everything would consume a lot of time and memory, and I am honestly not willing to do that.
6-A z-boundary issue. Will fix it.
7-Hmph, will check that out. And will do the necessary to make it as perfect as possible. Thanks ;D.
8-The angle?.. Well, you're pretty much right, but I made it this way for combo-purposes. And at the same time it had to send the opponent high enough. It isn't that much of a deal, is it?
9-You meant the overall? Or just at some specific frames?
10-You can always press A to get up =)
11-That metal sound is actually when he puts his swords back in his sheath.
12-Will fix.
13-Hmph, I don't think there is any problems with those. I mean the jump attacks sprites doesn't look bad with that. And its pretty much useful.
14-Yea pretty much. A single soldier was made to be a wimp on purpose, but they are good when they are in bigger quantities. Thats what I made Enenmy sets for; for you to organize how many of each enemies you want to battle.
15-Will fix.
16-Well, that's because I have got some different stuff next to the normal .dat stuff. This results in an error when I use Someone else's sprite mirrorer. And so I used mine which mirrors everything. I was gonna bundle it with the game for a smaller size, but I didn't have this idea till a recent time after uploading the game.
Keep playing. I hope you enjoying the game
.
Edit:
1-That was because the walking is actually a running and it would've looked weird if he was to walk(run) in the z-axis only (in-fact, that'ss how it used to be, but then I was told by YinYin and some other guys that I better add x-axis motion). And running was replaced by a dash as you can see.
2-He is fast

3-Alright, I will fix that.
4-Will reduce its volume.
5-Will yeah, you got a point. But adding sounds to everything would consume a lot of time and memory, and I am honestly not willing to do that.
6-A z-boundary issue. Will fix it.
7-Hmph, will check that out. And will do the necessary to make it as perfect as possible. Thanks ;D.
8-The angle?.. Well, you're pretty much right, but I made it this way for combo-purposes. And at the same time it had to send the opponent high enough. It isn't that much of a deal, is it?
9-You meant the overall? Or just at some specific frames?
10-You can always press A to get up =)
11-That metal sound is actually when he puts his swords back in his sheath.
12-Will fix.
13-Hmph, I don't think there is any problems with those. I mean the jump attacks sprites doesn't look bad with that. And its pretty much useful.
14-Yea pretty much. A single soldier was made to be a wimp on purpose, but they are good when they are in bigger quantities. Thats what I made Enenmy sets for; for you to organize how many of each enemies you want to battle.
15-Will fix.
16-Well, that's because I have got some different stuff next to the normal .dat stuff. This results in an error when I use Someone else's sprite mirrorer. And so I used mine which mirrors everything. I was gonna bundle it with the game for a smaller size, but I didn't have this idea till a recent time after uploading the game.
Keep playing. I hope you enjoying the game
.Edit:
(08-21-2013, 11:02 AM)EXG9 Wrote:Well I can't see a problem with that. I am building my own engine already (inspired by Azriel's Hero Quest), so I think I will be using it for the next major releases. But the engine is still far from complete.
I see. People are using LF2 as engine for fan game more than making it lf2 fan games
![[Image: signature.png]](http://s3.postimg.org/wedqxlk3n/signature.png)
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout

Chat
