08-27-2013, 08:41 AM
^how the pretty barbie hell is my comment related to your text?
i said.
actualy for some people like me, there is much more fun to spend more time on your product than spending just a little.
Its a good method for making sprites but I have a question, how many people IN HERE is using this method NOW for making characters and other related stuff, except Gad.
I think most of the staying with traditional way of spritting
i said.
Quote:I would call fast char maker or something but not for people who cant spritethats he main point of that comment
Quote:For example, you have created whole your char in a mainstream method. But you realized you have to add a crown to the fighter's head.thats true but
Quote: Now you have to copypaste it to every frame, rotate, rescale...yes but
Quote:rescale...what for?
actualy for some people like me, there is much more fun to spend more time on your product than spending just a little.
Its a good method for making sprites but I have a question, how many people IN HERE is using this method NOW for making characters and other related stuff, except Gad.
I think most of the staying with traditional way of spritting
Quote:It just removes the time when wasted for drawing the same part again and again.if you are organised person, or atleast experienced enough with lf2 sprite or char making (I am talking just about lf2 sprites)you will know what parts do you need, you dont have to draw same parts. You can make 4 or more standing sprites, 4 walking sprites, 1 running stop sprites that makes 9 sprites from 1, but if you want bit cheaper character then you also can make 3 jumping frames, not crouching, but 62,63,64 i guess,a nd here you have 12 sprites, then just edit head so it would not be facing us, here you have another head part,