08-28-2013, 07:13 PM
Awesome - I like those combos. About the previous video with the teleporting though: the "fast" moves all look rather static and awkward.
To me there should be a visible/notable difference between an actual teleport (no movement) and a move so fast that it looks like one.
You should have him start and end in appropriate frames that indicate he's been moving his limbs for that somehow (I've tried to get this right with Maverics skip moves: one ground pose like a sprinter which could also be a heavy landing - and a dash/running frame).
To me there should be a visible/notable difference between an actual teleport (no movement) and a move so fast that it looks like one.
You should have him start and end in appropriate frames that indicate he's been moving his limbs for that somehow (I've tried to get this right with Maverics skip moves: one ground pose like a sprinter which could also be a heavy landing - and a dash/running frame).
(08-28-2013, 06:02 PM)Gad Wrote: As you can notice, after using paralyzing blast character is caught weirdly and "jumps" while the stun effect is gone.I think you've had the same problem with the Justin transforming and I fixed it for you ...? You just need to get the y values right - it's difficult with cpoints I admit.
Can I fix this?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves