You mean because it stretches below the center?
Then make it ignore any x-z blocking by that itr as long as the center slides over its top.
edit: also requiring all physical objects to have a bdy that does not stretch below their center is an adjustment that makes more sense than requiring to add bdys to all frames.
Then make it ignore any x-z blocking by that itr as long as the center slides over its top.
edit: also requiring all physical objects to have a bdy that does not stretch below their center is an adjustment that makes more sense than requiring to add bdys to all frames.

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