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[Teaser] Solid itr/kind: 14 (oh and platforming)
#11
You mean because it stretches below the center?
Then make it ignore any x-z blocking by that itr as long as the center slides over its top.

edit: also requiring all physical objects to have a bdy that does not stretch below their center is an adjustment that makes more sense than requiring to add bdys to all frames.
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Thanks given by: Som1Lse


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RE: [Teaser] Solid itr/kind: 14 (oh and platforming) - by YinYin - 09-06-2013, 12:35 PM



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