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[Teaser] Solid itr/kind: 14 (oh and platforming)
#14
(09-06-2013, 12:38 PM)YinYin Wrote:  Well what do you do when bdy and itr overlap too far anyway? Do characters get stuck?
I snap them to the closest position, where they won't be in collision with the platform.

(09-06-2013, 12:38 PM)YinYin Wrote:  I think you should slowly push them outwards thus having a perfect slip if you go off the platform.
I considered something like this, but at the moment most of it was just a sketch, and I settled on what was fastest to code.

If I do implement the outwards push, I might also change the vertical collision.
I will be releasing the source code though, so if you want you can make the edits yourself.
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RE: [Teaser] Solid itr/kind: 14 (oh and platforming) - by Som1Lse - 09-06-2013, 12:49 PM



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