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[Teaser] Solid itr/kind: 14 (oh and platforming)
#15
(09-06-2013, 12:49 PM)Someone else Wrote:  
(09-06-2013, 12:38 PM)YinYin Wrote:  Well what do you do when bdy and itr overlap too far anyway? Do characters get stuck?
I snap them to the closest position, where they won't be in collision with the platform. [..] I settled on what was fastest to code.
Right, it shows on the gifs. Not very pretty. But I understand going for the easiest working example first.
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Thanks given by: Som1Lse


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RE: [Teaser] Solid itr/kind: 14 (oh and platforming) - by YinYin - 09-06-2013, 12:53 PM



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