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[Teaser] Solid itr/kind: 14 (oh and platforming)
#17
(09-06-2013, 06:26 PM)A-MAN Wrote:  Pretty cool I gotta say! You did a very good job there. Adding to YinYin's suggestion: How about you make it such that there is a default bdy located just at the character's center + a special value up on y?
Because it isn't a solution to the problem.
The problem isn't that it can only handle collision between bdys and itr/kind: 14. The problem is that it might cause some weird behaviour if it was done the way YinYin suggested, with the current implementation of the code.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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RE: [Teaser] Solid itr/kind: 14 (oh and platforming) - by Som1Lse - 09-06-2013, 06:50 PM



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