09-06-2013, 07:54 PM
(09-06-2013, 06:53 PM)Blue Phoenix Wrote: Well, I don't know if that's at least a little bit feasible, but can you define bdy's "on the fly"? Ie. a 1px bdy-area that can somehow interact with the platform.Depends on what you mean with "on the fly".
You can create bdys and add them to frames, with a dll. If you did this it would interact with the platform.
You can also hardcode it into the dll that every frame has a bdy with "x: centerx and y: centery", but then it would be easier and better to not use bdys for platforming collision, and rewrite that part of the code.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.