09-17-2013, 02:55 PM
(09-16-2013, 01:22 PM)DesignHeaven Wrote: cuz animating is too general-if u want to make ur animations better u should read about those:There is a lot to discuss about 2D animation - you are just clueless yourself it seems.
Quote:-how to use a specific program (probably for beginners)
-how to sprite (not much to say for that)
-how to draw a dynamic pose
shading unlike animating is a subject that u can explain it and there is alot to discuss about it
tuts about shading teaches u how to understand the light to know where it hits ur object
I wish I had the time to prove you wrong as I am still planning to do over here:
(03-26-2013, 05:36 PM)YinYin Wrote: chronological in the sequence one would create a character:
- Sketch/Proportions
- Colors/Shading/Details
- Render/Outline
- Animation (steps 1-3 with a bigger picture in mind)
Creating good animations is not trivial. You may get it right by intuition - but if you don't really know what you are doing you may run into some pretty bad limitations. And I think EXG9s post got that point across very well already.
(09-16-2013, 01:22 PM)DesignHeaven Wrote: in ur 'animating' tut u just 'teach' how to sprite again in each frame aka "animate frame by frame" -Gad.That may be true so far - but that doesn't mean it's not possible to properly explain how to make good, smooth animations.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves