09-19-2013, 10:00 AM
(This post was last modified: 09-19-2013, 10:05 AM by SleekshotPlasma.)
(09-18-2013, 12:32 PM)RtXaS Wrote: Create a folder called "ai" in your LF2 directory and place the AI file there. If that doesn't work you might have to rename the AI file with the ID number that sile.dat has in your data.txt.
Both the file and ID have the number 71 assigned. I didn't have to change the ".as" file's name.
But it is still not working. So it must still be in the wrong place... below I have a picture attached showing the current location of the folder named "ai".
The picture below this line shows the contents of "ai".
Étienne. ^_^
" Your stances will fail without a rock-solid foundation. That's why you steadily work your way up - from the bottom to the top, from start to finish. "
Adapted from Dan Redmond.
" Your stances will fail without a rock-solid foundation. That's why you steadily work your way up - from the bottom to the top, from start to finish. "
Adapted from Dan Redmond.
(06-11-2012, 01:42 PM)YinYin Wrote: To just play with custom AI from others, download the release version here. Drop the dll into your lf2 directory and also create a folder called AI to put the scripts into.