10-23-2013, 12:55 PM
(10-23-2013, 10:12 AM)Neocrypt Wrote: The effect of the third punch should be hitting the opponent DOWNward instead of upward.This is the default dvy value (ie not specified). If I make it a down hit that would end the combo there. It's just like Marks D>A - those go downwards too yet keep you in the air.
(10-23-2013, 10:12 AM)Neocrypt Wrote: The fourth punch does not look all that powerful. May I suggest to add maybe two extra frames to the last punch: one where Jun has his body (especially the upper body) rotated and his arm behind the body, as a charge for a more powerful punch, and one showing a picture that's similar to Bat's last super punch frames, which is showing a "post-swing".The video capture didn't get all frames. Look at the original source to get a better idea of it. Also this one doesn't have the Jun skin on it yet - the final version certainly is visually more powerful.
(10-23-2013, 10:12 AM)Neocrypt Wrote: Ps. it is meant as a skill for the character, right? Not only a non-related animation to show off Jun?Yes:
(10-09-2013, 08:02 PM)YinYin Wrote: And an improved version of the combo I already posted (DvA):

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