(11-21-2013, 01:25 PM)Alblaka Wrote: If you have multiple identical (in their hitbox) itr's, the first one will always trigger (assuming it hits a valid object), LF reads the frames iterative (in order of occurence).only vrest acts like that, if the first vrest itr can interact, it will. but if the first one cant, then the second one(if it can interact) will.
but arest doesnt seem to work like that. i accidentaly found that out while trying to make an arest ball sometime before
this can be proved by making a ball that has 2 arest itrs(in the same frame) with freezing and burning efffects and you will notice that it sometimes burn and sometimes freezes. the result is quite random
back from the dead.....kinda