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Character: Frena
#4
Thanks for the feedback guys :D

(11-24-2013, 12:16 PM)Nyamaiku Wrote:  the combo... the sprite visual give me a feel of a sorceress or something but not a fighter.
she should stick to firing projectiles, instead of rushing in, staff swinging and breaking hell. she just doesnt seem like the strong type.
I think this is only true for Johos original design: long restricting cape, no defensive measures and lots of weak/uncovered spots.
That sure is just a supporting ranged character that better stays on safe ground.
If you don't like the combo how do you put up with all her basic attacks? Those are already 6 different melee attacks and the combo only adds 2 new ones to the mix.
Also br(e)aking hell is exactly her thing if you look at the definitions of words close to her name: http://en.wiktionary.org/wiki/freno
She may not defeat but will certainly stop anyone.

(11-24-2013, 12:16 PM)Nyamaiku Wrote:  about the D^A, im thinking if it is possible to make it more...random? like it may create 2-5 balls instead of same number of shots all the time.
I'd like it to stay a single projectile initially but it could certainly split up into different amounts depending on the opposing force. That might be more hassle than it's worth though.

(11-24-2013, 01:41 PM)DesignHeaven Wrote:  if i got u right the idea of her is a combination of a ranged casting sorceress and a melee spear fighting
so about this i dont have much to say i realy liked the idea and the skills but i think if u will make a switching option to her spear/wand it can become more interesting
and if u do accept that i will say that it also opens the door for a lot of ideas
I've dabbled too much with switching style characters in the past. It never really worked out to add quite as much fun as I expected because either the switch wasn't a very fluent thing to do in a heated fight or you just had a hard time following mentally, thus often preferring just one mode and sticking with it - which makes the other half a lot of wasted effort. So while it's a cool idea and not unlikely to happen I'd rather pour more effort into a seamless single style.
Natively combining ranged and melee usually isn't an easy task, but this design should allow it as described. So there is no switch action required from the player - he can simply choose to attack up close or from afar.

(11-24-2013, 01:41 PM)DesignHeaven Wrote:  about the skills,
just the long shot
i dont realy find that fit and i think some kinda of a ball that explode when getting to enemies will fit more
I agree - this is the most controversial in her move set. However the bomb you describe wouldn't differ too much from the heat streak (mechanically) and not cover the same range as the long shot. (several enemies in line) Also this is a pretty quick move and thus the only combo finisher when the opponent is already flying too far away.

(11-24-2013, 01:41 PM)DesignHeaven Wrote:  the main thing that i think u need to change is her look
somehow it dosent fit to her
her close range combo give the look of an aggressive/armoredswift char (like luis/ex)
but somehow the way her outfit is now it gives the feeling of a sorceress like Nyamaiku said
i think the thing could be fixed if u will make her spear more triangler and add to her shoulders an armor
I'm not aiming for aggressive/strong/armorred/powerful here.
I'm aiming for aggressive/swift. Both above waist armor and bomb blast kind of defy the swift element. She is supposed to be a sorceress and not a heavy fighter - except she does like getting her hands dirty.

I've already had a long talk with Siegvar about changing her outfit on IRC. I'm still open about changing her upper body design, but so far every change just made her look too unflexible or bulky to me.
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Messages In This Thread
Frena - by YinYin - 11-24-2013, 11:56 AM
RE: Frena - by Nyamaiku - 11-24-2013, 12:16 PM
RE: Frena - by YinYin - 11-24-2013, 02:17 PM
RE: Frena - by Ariel - 11-24-2013, 01:41 PM
RE: Frena - by Nyamaiku - 11-24-2013, 02:35 PM
RE: Frena - by YinYin - 11-24-2013, 05:36 PM
RE: Frena - by Nyamaiku - 11-24-2013, 10:05 PM
RE: Frena - by YinYin - 11-25-2013, 06:42 AM
RE: Frena - by Dragon5 - 11-24-2013, 03:22 PM
RE: Frena - by Rhino.Freak - 11-25-2013, 04:34 AM
RE: Frena - by Nyamaiku - 11-25-2013, 07:58 AM
RE: Frena - by YinYin - 11-25-2013, 12:51 PM
RE: Frena - by Nyamaiku - 11-25-2013, 01:41 PM
RE: Frena - by YinYin - 11-25-2013, 02:16 PM
RE: Frena - by Raven - 11-25-2013, 09:06 PM
RE: Frena - by YinYin - 11-26-2013, 11:50 AM
RE: Frena - by injured - 11-26-2013, 12:18 AM
RE: Frena - by Nyamaiku - 11-26-2013, 08:08 AM
RE: Frena - by Nyamaiku - 11-26-2013, 12:41 PM
RE: Frena - by YinYin - 11-26-2013, 02:14 PM
RE: Frena - by MoragWan - 11-28-2013, 01:06 AM
RE: Frena - by Ariel - 04-10-2015, 04:53 PM
RE: Frena - by YinYin - 04-10-2015, 06:40 PM
RE: Frena - by Hellblazer - 04-10-2015, 04:55 PM
Frena moves - by YinYin - 05-07-2015, 04:36 PM
RE: Frena - by Memento - 05-07-2015, 04:41 PM
RE: Frena - by Marko - 05-11-2015, 02:13 PM
RE: Frena - by The Hari - 05-11-2015, 03:17 PM
RE: Frena - by YinYin - 05-11-2015, 05:18 PM
RE: Frena - by The Hari - 05-11-2015, 07:13 PM
RE: Frena - by YinYin - 05-12-2015, 06:06 PM
RE: Frena - by BigThink - 05-13-2015, 08:35 PM
RE: Frena - by YinYin - 05-14-2015, 09:23 AM
RE: Frena - by AmadisLFE - 05-15-2015, 05:06 PM
RE: Frena - by Memento - 05-15-2015, 05:47 PM
RE: Frena - by Hellblazer - 05-17-2015, 09:31 AM



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