11-24-2013, 05:36 PM
(11-24-2013, 02:35 PM)Nyamaiku Wrote: i like both the explode shot and the long shot, maybe D>J as a long shot and D>J +< (with some charge time) to make it a more powerful exploding shot?That's an option - it would have the lowest priority during development though.
(11-24-2013, 02:35 PM)Nyamaiku Wrote: what i said about D^A being random, is maybe try out my arest+ik8 theory, not use the bat chase or firzen chase. i always like gambling/random moves as the result is always different or unexpected, thus increase the excitement in battle.Sounds cool - go for it.
(11-24-2013, 02:35 PM)Nyamaiku Wrote: about looks, its not just about the attire that make her look like a sorceress, look at her face.Good thing you are picking up on her expression/attire. It's what got me hooked to revamp her in the first place.
she doesnt look like the kind of warrior-ish character, but maybe someone who focus on strategy/skills, thus making her a mage/archer or something.
even though Yinyin said she likes to get her hands dirty, i still cant imagine a girl with that look/build/attire rushing into a whole bunch of enemies, she seem more like one that calmly launches attack from a distance.
I don't know whether I read the expression Joho gave her correctly, but this is what I see and tried to do:
She is generally extremely bored/unimpressed and thus also very calm. You may wonder why.
I thought this is because she can never expect any opponent to overpower her. She may not be very physically strong, but her knowledge and skills allow her to intuitively apply swift fighting strategies at both close and long range that will easily deal with any foe. And this basically makes normal fighting (especially pure long range) a boring endeavor for her. So why not spice it up with some close combat at least.
To me strategy and skills aren't hard wired to archer and mage. Not every melee fighter is a stupid beast that needs to be a brute to survive.
(11-24-2013, 02:35 PM)Nyamaiku Wrote: being fire elemental is enough to deal chaos to a crowd, just think of fire spreading all around. that is hell.The thing is she needs the staff to conjure fire magic. She cannot do this with her bare hands or full body like Firen. So there won't be anything as powerful as exploding or setting herself aflame. If you are that dependent on an item to bring said devastation you should be good at basic material arts too as a backup. So using the staff as a weapon seems natural to me.
(11-24-2013, 03:22 PM)Bat Tamer Wrote: The unitard idea is pretty great to transition to LF2, but it seems a little flat. The shoulder pads are a good idea though metal wouldn't be the way to go for her. It could simply be part of her unitard that sticks out like a sleeve or something.Shoulder parts don't really change a lot about the suit being flat or do they? I think DesignHeaven was proposing the same material as her boots. Smaller shoulder sized shells might work. Free shoulders still seem better for certain arm bending though?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves