11-25-2013, 12:51 PM
(11-25-2013, 07:58 AM)Nyamaiku Wrote: okay, im just back from my physics exam.
i actually think of this character during the exam. and i finally understand something.
its not really the combo idea that i dislike. its how she do her combo and attacks.
she was suppose to be swift right? but look at her attack -swinging up at such speed, striking while holding the spear with one hand, make it feel more like the powerful kind. maybe she shouldnt do powerful swings and strikes but pokes/stab and sweep. or at least make her has a slower wind up and use both arms to hold the staff as she swing it. that should fit her looks more
Hm, you are right about that.
But I imagine the staff to be pretty light - it does not compare to LouisEX' trident in terms of weight.
Also swinging something long one handed isn't all that difficult compared to holding something long on one end horizontally.
I'm certainly taking these things into account:
The super attack for example does have a long wind up where she first raises her hand along the staff to gain some potential energy on her grip for the swing.
So the motion itself lifts most of its own weight there requiring less effort from her. (sure she still has to raise it above her head, but let's face it: she cannot be actually weak to handle a weapon like this swiftly, both one or single handed - still she doesn't have to be as muscle packed as Louis seems to be, considering how far he can throw boulders ...)
The run attack isn't perfect yet I admit - I plan to let her drop the tip of the staff more forcefully after the jab and drag it back over the ground. Again, up till the point where she holds onto it at its end, she doesn't need to apply much force because this is supposed to be like a spear throw. She holds the staff below the tip at the very beginning and lets it slide through her hand for the attack before keeping hold of the end to not let it fly away. (the point where it obviously needs to drop to the ground)
And the planned combo only adds one more single handed swing, which in this case goes downward and abuses both gravity and the tension build up from the first two handed hit with the other end.
I'll hand it to you that LouisEX also abuses tension all around his back for the up swing, but I'll just point back at his trident being a lot heavier than her staff since it was part of his armor.
So you could say she pretends to be powerful, when in reality she just abuses quite a few tricks. Which is a swift and clever way to fight.
The pokes and stabs are already there for basic attacks and run attack. The sweeps are there for the special moves as they gain reach via projectiles rather than the staff.
And I cannot help but keep a good range on super/jump/dash attack swings to be planned. All within reason (wind up/recovery/energy sources for the respective motion).
Because why give her such a long weapon if she never makes use of it. Might as well have a tiny club like John then.
The speed of the attacks in the gif isn't really anything definite. These kind of things have to be iterated by play testing.
Anyway, I'll keep this in mind once I start spriting delicately powerful looking motions and scripting their timing.
edit: On a side note: to me 'slower' goes along with 'less swift' -> a certain speed is actually required to be swift. So I'd rather combine quick swings, no matter how ridiculously large and single handed they are, with long wind up and recovery than make her handle it two handed with less reach and/or slower at all times. Gotta have a good share of everything for each attack to make sense among the others; on more levels than just the damage they deal.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves