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Character: Frena
#18
(11-25-2013, 09:06 PM)Raven Wrote:  Hi, some thought from my side: the element fire represents curiousity, liveliness and passion. She maybe should me more active and less bored.

About the fire personality: I won't change her attitude because it's the reason I want to create her. Also I got several reasons why the traits you listed don't necessarily conflict with her bored look:
First of all these traits don't have to show - she may have them, but apparently not when it comes to fighting. (at least for the boredom - she is a very active fighter after all)
Second: personality types aren't pure and just one direction such as all these active fire traits - she is more than this.
Third: fire may actually not be her natural element - she cannot conjure fire without the staff, so that power only comes with this item. Anyone actively training with it could create fire.

Also while her bored appearance may oppose most obvious fire characteristics I tend to find a lot that I think does apply to her:
"Fire people can be as fascinating, as hypnotic, as watching a campfire. [...] Rather than thinking, like an Air person, or feeling, like a Water person, the Fire person "just knows." [She] goes by [her] gut and once [she] is sure of something, [she] doesn't waver. [..] They can choose to take in other elements, thereby assuring they won't burn out." The last sentence here being a good explanation for the bored look.
"Exhibits: high spirits, great faith in self- a fairly unrelenting insistence on [her] own point of view [...] intense assertiveness, individualism, active and self-expressive [...] belief in self and own powers [...] blunt honesty - straightforward [...] Needs: a good deal of freedom to express [herself] naturally [...] Can help: stimulate people who are more lethargic"
"Overconfident" Another reason to be bored to hell, whenever this attitude stays true to reality.

Anyway, you can probably find some fitting traits for her in every element type personality description.

(11-25-2013, 09:06 PM)Raven Wrote:  I go with the idea of a spear, cause the triangle shape (or other spiky things) matches for fire types.
And the jumper is a good idea, it kind of bothers me when I see fighting characters in uncomfortable suits.

The staff design is again something I won't change as it's the second reason I want to create her. It already does have spiky tips and a spear would require her to do less swinging attacks and more stabbing, but I'm already set on her motions. And thanks for backing up her simple clothing :)

(11-25-2013, 09:06 PM)Raven Wrote:  I dig cool, intelligent and independent women (;
Who doesn't?!

(11-26-2013, 12:18 AM)injured Wrote:  good idea! its been a long time since we have a good female character,
and we have two frozens but dont have too many good fire-related character.
a female one will be great!
Since I'm partly responsible for the two Frozens this shall give me more reason to do this!
(11-26-2013, 12:18 AM)injured Wrote:  since she has a spear, i think its good if she can attack while running like louis ex.
Well this isn't a spear, but a staff. A light one at that compared to LouisEX' trident (and she is light compared to him too) - that alone gives many reasons to not do this:
Due to the low weight she won't have as much momentum as Louis to keep running through opponents.
The staff doesn't have a pointy center like the trident (or a spear); upon contact it would always be pushed away from the straight attack line.
On top of all that she will be a slow runner, thus even if she did point it forward it wouldn't be much of an attack.

Also even though she will do some swings similar to LouisEX, because you can't do that many very differing things with a staff unless you go for really complex acrobatics, she really shouldn't copy too many of his moves.

(11-26-2013, 08:08 AM)Nyamaiku Wrote:  @YinYin
i think the upper right side of her front hair need a bit of editing
and thought that maybe if you shade about 1/3 (or 2/5) of the left side of the tummy, she may not have the fat tummy look, since it seem to be caused by the shading under her breasts
the crotch of the leotard also somehow look a bit strange
Is this about the concept art? If so I won't bother working on it.
Just look at what John was supposed to look like: http://lf2.net/progress_image/john.jpg
(I really like this design and want to see an alternate skin like that some day - fist fighting badass John!)

(11-26-2013, 08:08 AM)Nyamaiku Wrote:  -edit:
got new ideas about her. is the normal attack projectile going to be arest? because i think the 100% burn of the 3rd hit may be a bit too good.
how about a 50% or 33% burn? (3 arest itrs. 1 that burn, 2 that is normal)
All 3 are arest. And second/third will always burn already falling opponents. Why do you think that is too good? They both have a lower reach than the first shot, so you need to be rather close initially to hit the knocked out opponent with the third projectile.

edit: Maybe I'll have to do vrest on second and third projectile now that you mention it. This will require testing.

edit:
(11-26-2013, 08:08 AM)Nyamaiku Wrote:  dop with one hit is also pretty strong. maybe 1st and 2nd hit is fall 50?
I intend the first shot to behave in a similar way to Henrys arrow. She does take a long time to pull the staff from behind her back (like Henry pulling an arrow), so I think it's justified.
(11-26-2013, 08:08 AM)Nyamaiku Wrote:  the grab attack definitely shouldnt be a head butt. she doesnt have a hard head(did she?) like knight. knee kicks like deeps should be better.
Agreed, forgot about that option. Just had to quickly think of something that doesn't involve the staff.
(11-26-2013, 08:08 AM)Nyamaiku Wrote:  if you want it to burn only falling enemies it HAS to be vrest.
having vrest normal attacks is another reason to not cause dop in one shot. (unless she is not meant to be balanced)
The first shot cannot burn at all and will always be arest. So I think vrest on second and third may be okay to achieve the falling fire. (also second and third shot won't be able to do dop as their non fire itr needs to be below fall 60)

(11-26-2013, 08:08 AM)Nyamaiku Wrote:  what i said about the hair,leotard and tummy is in the sprite, not the sketch. i wouldnt go into this kind of details on just a sketch
Ok, what exactly needs editing in those hair areas? Different shape? Less face area covered?
I'll experiment with the other problems once I try to make the boots stand out.
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Messages In This Thread
Frena - by YinYin - 11-24-2013, 11:56 AM
RE: Frena - by Nyamaiku - 11-24-2013, 12:16 PM
RE: Frena - by YinYin - 11-24-2013, 02:17 PM
RE: Frena - by Ariel - 11-24-2013, 01:41 PM
RE: Frena - by Nyamaiku - 11-24-2013, 02:35 PM
RE: Frena - by YinYin - 11-24-2013, 05:36 PM
RE: Frena - by Nyamaiku - 11-24-2013, 10:05 PM
RE: Frena - by YinYin - 11-25-2013, 06:42 AM
RE: Frena - by Dragon5 - 11-24-2013, 03:22 PM
RE: Frena - by Rhino.Freak - 11-25-2013, 04:34 AM
RE: Frena - by Nyamaiku - 11-25-2013, 07:58 AM
RE: Frena - by YinYin - 11-25-2013, 12:51 PM
RE: Frena - by Nyamaiku - 11-25-2013, 01:41 PM
RE: Frena - by YinYin - 11-25-2013, 02:16 PM
RE: Frena - by Raven - 11-25-2013, 09:06 PM
RE: Frena - by YinYin - 11-26-2013, 11:50 AM
RE: Frena - by injured - 11-26-2013, 12:18 AM
RE: Frena - by Nyamaiku - 11-26-2013, 08:08 AM
RE: Frena - by Nyamaiku - 11-26-2013, 12:41 PM
RE: Frena - by YinYin - 11-26-2013, 02:14 PM
RE: Frena - by MoragWan - 11-28-2013, 01:06 AM
RE: Frena - by Ariel - 04-10-2015, 04:53 PM
RE: Frena - by YinYin - 04-10-2015, 06:40 PM
RE: Frena - by Hellblazer - 04-10-2015, 04:55 PM
Frena moves - by YinYin - 05-07-2015, 04:36 PM
RE: Frena - by Memento - 05-07-2015, 04:41 PM
RE: Frena - by Marko - 05-11-2015, 02:13 PM
RE: Frena - by The Hari - 05-11-2015, 03:17 PM
RE: Frena - by YinYin - 05-11-2015, 05:18 PM
RE: Frena - by The Hari - 05-11-2015, 07:13 PM
RE: Frena - by YinYin - 05-12-2015, 06:06 PM
RE: Frena - by BigThink - 05-13-2015, 08:35 PM
RE: Frena - by YinYin - 05-14-2015, 09:23 AM
RE: Frena - by AmadisLFE - 05-15-2015, 05:06 PM
RE: Frena - by Memento - 05-15-2015, 05:47 PM
RE: Frena - by Hellblazer - 05-17-2015, 09:31 AM



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