to achieve this kind of raining attack is not really hard, but very troublesome.
how:
1. make a ball that can hit the ground(check out firzen's chase), it will chase the enemy(for now)
2. after making sure it can hit the ground beautifully, make a ball that oppoints those falling balls, but move straight(dvx:? dvy:550 dvz:0). so now you have it spawning chase balls in a straight line.
3. the ball that oppoints those falling balls must have a dvz550 AFTER A WHILE so when you oppoint a lot of these(facing: ?), it will LATER move in a straight line to achieve the raining effect.
4. now the ground hitting ball still chases, right? and we dont want that. make one without the hit_Fa things. NO hit_a, hit_j, hit_d. nothing. just a normal one, not even moving on its own.
5. check the spawning ball and add to the oppoint a forward and downward movement(example dvx: 9 dvy:9)
6. if im not wrong, now you will have a ball spawning ground hitting balls in a line, which will only move in a straight line(can move up and down at first)
7. add the facing in oppoint, done.
if you really need an example, wait till my exam's finish and i will do one for you. its just a few days more.
edit: forgot to mention add dvx:550 dvy: 550 dvz: 550 to hit_ground frames
how:
1. make a ball that can hit the ground(check out firzen's chase), it will chase the enemy(for now)
2. after making sure it can hit the ground beautifully, make a ball that oppoints those falling balls, but move straight(dvx:? dvy:550 dvz:0). so now you have it spawning chase balls in a straight line.
3. the ball that oppoints those falling balls must have a dvz550 AFTER A WHILE so when you oppoint a lot of these(facing: ?), it will LATER move in a straight line to achieve the raining effect.
4. now the ground hitting ball still chases, right? and we dont want that. make one without the hit_Fa things. NO hit_a, hit_j, hit_d. nothing. just a normal one, not even moving on its own.
5. check the spawning ball and add to the oppoint a forward and downward movement(example dvx: 9 dvy:9)
6. if im not wrong, now you will have a ball spawning ground hitting balls in a line, which will only move in a straight line(can move up and down at first)
7. add the facing in oppoint, done.
if you really need an example, wait till my exam's finish and i will do one for you. its just a few days more.
edit: forgot to mention add dvx:550 dvy: 550 dvz: 550 to hit_ground frames
back from the dead.....kinda

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