12-03-2013, 09:26 AM
To manipulate z movement you have two options:
Either use a multiple of 10 for the facing of the opoint (like Henrys multi shot). That will spread out several projectiles on the z axis automatically.
Or use a hit_j value within the object to move it along the z axis (Davis/Dennis/Woodys blasts use this). hit_j: 50 is basically no z movement, smaller values make the object go up, larger ones down.
You can also give the player control over the initial z direction with a dvz value inside the opoint.
Either use a multiple of 10 for the facing of the opoint (like Henrys multi shot). That will spread out several projectiles on the z axis automatically.
Or use a hit_j value within the object to move it along the z axis (Davis/Dennis/Woodys blasts use this). hit_j: 50 is basically no z movement, smaller values make the object go up, larger ones down.
You can also give the player control over the initial z direction with a dvz value inside the opoint.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves