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[solved] Using z pos in a move?
#3
To manipulate z movement you have two options:

Either use a multiple of 10 for the facing of the opoint (like Henrys multi shot). That will spread out several projectiles on the z axis automatically.
Or use a hit_j value within the object to move it along the z axis (Davis/Dennis/Woodys blasts use this). hit_j: 50 is basically no z movement, smaller values make the object go up, larger ones down.

You can also give the player control over the initial z direction with a dvz value inside the opoint.
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Messages In This Thread
[solved] Using z pos in a move? - by GentleSlayer - 12-03-2013, 03:59 AM
RE: Using z pos in a move? - by Nyamaiku - 12-03-2013, 08:22 AM
RE: Using z pos in a move? - by YinYin - 12-03-2013, 09:26 AM
RE: Using z pos in a move? - by GentleSlayer - 12-03-2013, 06:04 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 04:37 AM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 05:51 AM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 01:28 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:12 PM
RE: Using z pos in a move? - by YinYin - 12-04-2013, 06:22 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 06:34 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:58 PM
RE: Using z pos in a move? - by Nyamaiku - 12-06-2013, 07:51 AM
RE: Using z pos in a move? - by GentleSlayer - 12-06-2013, 04:31 PM



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