step3
dvz:550 after a while
because when you oppoint with multiple facings there will spread, and all of them will stick to the upper boundary and lower boundary
so you want them to spread a little at first, then use 550 to stop them from spreading too much
step4
just remove the hit_Fa tag of the chase ball.
and make the hit_a and hit_d become 0.
dvx: 0 dvy: 0 dvz: 550
edit: i will make an example today, the ball only requires 1 data file, would you want the rain to go forever or just a certain range?
dvz:550 after a while
because when you oppoint with multiple facings there will spread, and all of them will stick to the upper boundary and lower boundary
so you want them to spread a little at first, then use 550 to stop them from spreading too much
step4
just remove the hit_Fa tag of the chase ball.
and make the hit_a and hit_d become 0.
dvx: 0 dvy: 0 dvz: 550
edit: i will make an example today, the ball only requires 1 data file, would you want the rain to go forever or just a certain range?
back from the dead.....kinda

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