Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Using z pos in a move?
#5
step3
dvz:550 after a while
because when you oppoint with multiple facings there will spread, and all of them will stick to the upper boundary and lower boundary
so you want them to spread a little at first, then use 550 to stop them from spreading too much


step4
just remove the hit_Fa tag of the chase ball.
and make the hit_a and hit_d become 0.
dvx: 0 dvy: 0 dvz: 550


edit: i will make an example today, the ball only requires 1 data file, would you want the rain to go forever or just a certain range?
back from the dead.....kinda
Reply
Thanks given by:


Messages In This Thread
[solved] Using z pos in a move? - by GentleSlayer - 12-03-2013, 03:59 AM
RE: Using z pos in a move? - by Nyamaiku - 12-03-2013, 08:22 AM
RE: Using z pos in a move? - by YinYin - 12-03-2013, 09:26 AM
RE: Using z pos in a move? - by GentleSlayer - 12-03-2013, 06:04 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 04:37 AM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 05:51 AM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 01:28 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:12 PM
RE: Using z pos in a move? - by YinYin - 12-04-2013, 06:22 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 06:34 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:58 PM
RE: Using z pos in a move? - by Nyamaiku - 12-06-2013, 07:51 AM
RE: Using z pos in a move? - by GentleSlayer - 12-06-2013, 04:31 PM



Users browsing this thread: 1 Guest(s)