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[solved] Using z pos in a move?
#8
Thanks for the help!

Now I understand why LF2 was crashing when I tried to opoint my flying frames (didn't put bdy XD) and how the hit_a really works :D
The only problem is that it's not exactly the effect that I was looking for :P
The raining is nice, but my idea was that the "main" ball would be the one travelling in the z-axis (kinda like a shooting star going downards).

I followed your way of doing it and kept the chase, I added the hit_j tag and now I get what I want, except I'd like more infos on how the
hit_j tag works, because when im on the top of the screen, the ball travels down, but the closer I get to the bottom, the sooner it stops
going downwards. I wonder if the balls is rebounding on the bottom of the screen or something.

I recorded the difference between what you did and how I made mine (Don't look at the damage output I changed it already and I took the first screen recorder I found so sorry for bad quality xD).
Again thanks for helping me peeps and if any of you still have more info about this, don't hesitate to post! :D
And Then Will There Be None?
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Messages In This Thread
[solved] Using z pos in a move? - by GentleSlayer - 12-03-2013, 03:59 AM
RE: Using z pos in a move? - by Nyamaiku - 12-03-2013, 08:22 AM
RE: Using z pos in a move? - by YinYin - 12-03-2013, 09:26 AM
RE: Using z pos in a move? - by GentleSlayer - 12-03-2013, 06:04 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 04:37 AM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 05:51 AM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 01:28 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:12 PM
RE: Using z pos in a move? - by YinYin - 12-04-2013, 06:22 PM
RE: Using z pos in a move? - by Nyamaiku - 12-04-2013, 06:34 PM
RE: Using z pos in a move? - by GentleSlayer - 12-04-2013, 06:58 PM
RE: Using z pos in a move? - by Nyamaiku - 12-06-2013, 07:51 AM
RE: Using z pos in a move? - by GentleSlayer - 12-06-2013, 04:31 PM



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