you know, using hit_j tags to move around the z-axis, is not moving toward the ground(if thats what you want).
just in case you didnt know:
-moving left and right is X-axis
-moving toward the ground or sky is Y-axis
-moving *up and down* is Z-axis (
cant find words to replace up and down)
and i thought you want to achieve a rain effect?...im in a bit or a RAEG now...i watched the Touhou video,
Flandre casted a rain of multiple colored balls at 4.50, which is what you asked us to see for better understanding.
so what exactly is the effect you want to achieve? if all you want is a shooting star thingy(aka a ball moving towards the ground), it could have been a whole lot easier.
edit: not having bdys will not crash lf2
just in case you didnt know:
-moving left and right is X-axis
-moving toward the ground or sky is Y-axis
-moving *up and down* is Z-axis (


Flandre casted a rain of multiple colored balls at 4.50, which is what you asked us to see for better understanding.
so what exactly is the effect you want to achieve? if all you want is a shooting star thingy(aka a ball moving towards the ground), it could have been a whole lot easier.
edit: not having bdys will not crash lf2
back from the dead.....kinda