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Templates that never blink or fall
#6
(12-07-2013, 04:36 PM)YinYin Wrote:  
(12-07-2013, 03:49 PM)Bat Tamer Wrote:  With Ukemi (Backwards roll when on the ground) on Remake removing invincibility, I think it would be easy to keep state 14 for 1 TU to check if they're dead while allowing the time spent "down" on another frame for them to recover. And to stop them from falling, you can replace the falling frame with a frame like for jumping so they can just touch the ground again.

Edit: To apply both, you'd just have to make a state 14 frame for the first falling frame and then make them land with something like jumping.
That's partly it. Except 'removing invincibility' will also kill Rudolfs invisibility (this is a hint). I'm using vanilla LF2.

What I meant by that was if you rolled backwards before getting up, you didn't blink. You still blinked if you got up normally. That means any action after a frame with state 14 that isn't frame 219 will make the player not blink.
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The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
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Messages In This Thread
Templates that never blink or fall - by YinYin - 12-07-2013, 03:12 PM
RE: Templates that never blink or fall - by Lauli - 12-07-2013, 03:24 PM
RE: Templates that never blink or fall - by Lauli - 12-09-2013, 04:43 PM
RE: Templates that never blink or fall - by Dragon5 - 12-07-2013, 04:42 PM
RE: Templates that never blink or fall - by Lauli - 12-22-2013, 06:49 PM



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