12-15-2013, 05:12 PM
(12-15-2013, 04:33 PM)onikage Wrote: - extra frames, which means i will try to include more frames for some action sprites (for ex running wont have to be 3 frames i will try to make it up to 5 frames with fresh style of running)Only do the traditional key frames first. Basic action cycles like running and walking cannot be easily extended, 5 frames really don't make any sense. (technically)
Once you know how to script in more frames you can always sprite more transition frames to smothen things out. Until then you'll be done faster with less frames.
(12-15-2013, 04:33 PM)onikage Wrote:You stretched his face up and made him look all clean. If his skin looks a bit dirty/covered in a thin layer of soot he looks much more like the fire character he's supposed to be:based on my facepic concept #1 *see spoiler below* normally i would start spotting my flaws and mistakes after a couple hours from creating the facepic for some reason i really don't like this one i think he looks (bulky?) in the facepic which doesn't really make him compatible with the artwork nor the sprite.
![[Image: UyyEC7y.gif]](http://i.imgur.com/UyyEC7y.gif)
Also some hair curling back onto his neck really helps break up that straight/clean look too.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves