12-18-2013, 12:41 PM
I am sick and fever creates ideas:
DJA Energy Ball
The character can create an energy ball that will circle him tightly via the pet method for a limited time.
Any hit from the character will shoot/rebound it forward.
It will bounce back at a similar speed upon hitting a far away opponent.
It will bounce up at an angle upon hitting an opponent at medium distance.
It will track back at normal speed upon close hits or a miss.
The ball can take hits from other projectiles without being destroyed.
D^J Overhead Serve
This move works like Davis' leap attack. However the actual physical hit doesn't do much damage. Real damage is done by hitting the energy ball down to the ground.
If it was with the character upon starting the move it will be lifted to the required position, but for common combos the ball will have bounced off the ground or an enemy before.
DvJ Body Missile
This will put the character into a defensive stance preparing to get hit by his own energy ball. It will launch him forward much like Ness' Thunder Missile from ssb.
D>J Grab
This move allows him to quickly grab an opponent. He can turn around with him, effectively using him like a shield or turning him right against a returning energy ball.
DJA Energy Ball
The character can create an energy ball that will circle him tightly via the pet method for a limited time.
Any hit from the character will shoot/rebound it forward.
It will bounce back at a similar speed upon hitting a far away opponent.
It will bounce up at an angle upon hitting an opponent at medium distance.
It will track back at normal speed upon close hits or a miss.
The ball can take hits from other projectiles without being destroyed.
D^J Overhead Serve
This move works like Davis' leap attack. However the actual physical hit doesn't do much damage. Real damage is done by hitting the energy ball down to the ground.
If it was with the character upon starting the move it will be lifted to the required position, but for common combos the ball will have bounced off the ground or an enemy before.
DvJ Body Missile
This will put the character into a defensive stance preparing to get hit by his own energy ball. It will launch him forward much like Ness' Thunder Missile from ssb.
D>J Grab
This move allows him to quickly grab an opponent. He can turn around with him, effectively using him like a shield or turning him right against a returning energy ball.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves