12-24-2013, 03:15 AM
Quote:You've had it before already didn't you? But the annoying white outlines on layers are gone and it scrolls smooth. Great.The white lines are due to "conflation", that anti-aliasing in browsers are per-object but not full screen. They are still there, I just hide them by the grey background when you zoom in. it turns out not rounding to exact coordinate actually is better.
I actually supported all backgrounds already. just need a UI to choose background.
Quote:opoint, speicalattacks - Works great so far, missing some z control.definitely have to work on it.
Quote:I have a touch screen here and it does work pretty well. It would be great to switch between that and keys though - also custom button placement and scaling would really help as your fingers get in the way of the action.detailed settings will be put in the main screen before game start. it is hard to make a touch controller right, if it is too small, you will slip keys. the current design has its justification. you can use your thumb to smoothly slide between def, jump, attack without lifting up your finger. that way combination like JA, DA, DJA will be much easier. but if you want another design, please tell me in detail.
Quote:wpoints are missing the cover propertyhave been implemented, should be working.
Quote:y position seems to always lag a little behind the x positionI noticed this too. it is a very subtle issue. not sure why.
Quote:heavy objects gaining z motion from a diagonal dash attackI didn't add this intentionally. it feels quite natural to me. but you're right, I have to be consistent will mechanics. guess I will remove it.
one known bug: sometimes davis ball will be stuck by a heavyweapon on ground, not able to pass through it but cannot hit it either. strange.