12-30-2013, 07:36 PM
(12-30-2013, 07:07 PM)Nyamaiku Wrote: im quite sure that the 3rd itr (effect 5) reacts most.You could give all of those itrs a different injury above 500 and use the autohotkey script I wrote for analyzing 1on1 AI rankings. Counting how many wins were achieved with a certain amount of injury in the resulting spreadsheet of recordings will give you good results. (for any amount of itrs - I think 5 is already pretty close to the limit of what lf2 can handle per frame anyway.)
but im only 70% sure that the 1st itr (effect 1) reacts a little more than the 2nd itr (effect 23).
note: this pattern also works the same for ik8.
it took me a hell lot of time just to observe 3 itrs. dont ask me about 4 or 5 itrs, i would just say meow and have a marshmallow.
(if im not wrong, the maximum number of itrs acceptable in a frame is 5 (for lf2 ver2.0))
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves