(12-31-2013, 11:16 AM)YinYin Wrote: Also what happens if you mix up many itrs with different kinds (0/3/8/9/...)?i havent tested this before, but i remember i tested something similar.
What happens if you throw in one with effect 4 on a high/low occurring spot?
What happens if you apply different arest values?
lets use 2 itrs for explaining, since its less typing for me.
if 1 itr has effect 4, the other normal, it will become quite crazy.
since arest will somehow be switching between each other(im not sure you all understand this), it may not hit a t1 (aka character).
so if i add these 2 itr to a ball, and when the ball is read as the effect 4 itr, it will pass through the character without hurting him.
quite magical, huh? thats why arest interest me so much.
edit: now i remember. i experimented with effect 30 and effect 21
effect 30 is a freezing itr that wouldnt hit frozen enemies, and effect 21 is a burning itr that wouldnt hit burning enemies.
so if it is read as itr 30 when i try hitting a frozen enemy, it wouldnt hit.
@bluepaint
cant you just give it even a little thinking? and pls, im not giving you an example of random effects. its just to help explain the interaction ratio when there are 3 arest itrs.
since you kept asking:
ik8+arest which leads to different frames. different spawning place in each frame led to.
you better give me some donuts for that. or at least a bag of marshmallow.
@YinYin
didnt notice you also state the arest values. i have tested this a long time ago.
different arest values will not have much difference...
unless its a state 3006 or 3005 attack
it will have different pauses between attacks.
good for making a random drilling ball attack or something similar.
back from the dead.....kinda