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Object-oriented: Curse
#1
Hi again,
It took all day, but there it is! I'm talking about new, bugproof (I think) curse based on Hidan's ritual (yes, this one from Naruto).
This time I'm not gonna explain the code, because it's RLY complicated and crazy. :d
Instead I'm gonna just explain what it does in game. So, first of all, you need to hit with the ball some character (use arest!, because target's object number is stored in dark red hp, and there can't be two or more object numbers in one bar, I guess). After that, if anything hurts you, all cursed characters get damage equal to 50% of damage you get, and they go to frame 220, but you can delete this, because I think it will affect even lying characters, and that would look weird. (Damage is stored in mp bar if someone wants to know, but before and after this, mp bar stores creator's object number.) Of course, F7 will make the curse disappear, but someone could make F7 not affect type 3 objects, and that would fix this. Ok, here's the code and some implementation in data changer:
-state 311 from previous thread
And now some DC (changed john_ball):
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Object-oriented: Curse - by Suzuya - 01-05-2014, 09:04 PM



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