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Leveling Up Damage
#1
Hi,
here's another code of mine (I know, I'm updating them frequently, but I thought it may be useful for some of you ;p). This time I was trying to make levels like in some kind of rpg and guess what. It's working! I've made new effect, which checks how much total damage you've dealt and your basic injury value is increased by some percent. Code:
-ofc state 311, or something that stores your object number in mp bar (it's needed by second code, which is written specially for balls and other skills, not by characters)
And now some DC (deep_ball):
Edit:
It would be nice to change visual effect when the ball hits something, because Deep's ball had effect: 1 and now this bloody effect is gone. ;c
Edit:
Improved the code, because it was unintentionally changing target's hp to 500, when it's value was higher.
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Messages In This Thread
Leveling Up Damage - by Suzuya - 01-06-2014, 09:48 PM
RE: Leveling Up Damage - by Boop - 01-22-2014, 10:37 AM
RE: Leveling Up Damage - by Suzuya - 01-22-2014, 11:43 AM
RE: Leveling Up Damage - by Boop - 01-29-2014, 07:46 PM



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