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Object-oriented: Spellvamp
#2
Hi there! I was really amazed by your work and I really appreciated that you shared your work and also your other threads! Thank you so much :D So I was wondering if it is possible to put these codes directly into the LF2.exe since I wasn't using the dll. I'm kind of new to hex editing and I have a few questions :p
So I was not very clear about the mov eax,dword ptr ds:[esi+edi*4+194h] part, whether I can directly input this code into the LF2.exe during editing or should I change it to something else? Because it seems that it is slightly different with the rest of the codes (normally without the *4 thing)
And also are those large spacing between each set of code required? Like for example

Quote: mov eax,dword ptr ds:[esi+edi*4+194h]
mov edx,dword ptr ds:[eax+368h]
cmp dword ptr ds:[edx+6F8h],3
je r3
cmp dword ptr ds:[edx+6F8h],0
jne p2
MOV EAX,DWORD PTR SS:[ESP+0Ch]
MOV EDX,DWORD PTR DS:[EAX+28h]
MOV ECX,DWORD PTR DS:[EDI*4+ESI+194h]
push edi
cmp DWORD PTR DS:[ECX+2FCh],edx
jge x20
mov edx,DWORD PTR DS:[ECX+2FCh]
....

So is it like this? i understand that the r3,p2,etc should be changed back into the corresponding address. I'm just a little cofused about problems other then this to solve before coding it into the exe, thanks!
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Messages In This Thread
Object-oriented: Spellvamp - by Suzuya - 01-05-2014, 09:34 AM
RE: Object-oriented: Spellvamp - by hkmnhkmn - 01-19-2014, 12:45 PM
RE: Object-oriented: Spellvamp - by Suzuya - 01-19-2014, 03:28 PM



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