(01-26-2014, 04:38 AM)onikage Wrote: so does this cost any mp? or can one do it all the time?!You can freely assign mp cost to any action you like. So that's never an issue.
(01-26-2014, 01:26 PM)kingisy Wrote: it is like the rock lee drunk status on NTSD
nothing new i guess
Effects and visuals are exchangeable. Does that status on NTSD use the same trick? I've never seen this before myself. (I've seen many other counter implementations, but none this simple and effective)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves