(03-04-2014, 03:25 PM)xShui Wrote: This mod sucks and nobody likes it.Sounds like you don't like it yourself. Got ideas on how to tweak that?
Here is what I think about what I saw in the demo videos:
It doesn't hold up to your claims of being fluent and not overpowered.
First of all there are rather few full '1-button-to-win' mods. R-LF2 for example is not overpowered because you can quickly kill things (in fact it has rather low damages making fights last longer than usual). It is overpowered because every character has way too many flashy and ultimately useless special moves. Your approach to that doesn't look very different: you also make characters spam large amounts of projectiles all over the screen - more than what would seem natural. Also keep in mind: the more new features you add the harder it will be to really balance them.
And the extra speed and short cuts actually make it look much less fluent. You have characters flying all over the screen and changing directions very quickly at high speeds. This makes everything look very glitchy and unnatural instead of fluent. If you add the right amount of inertia before and after fast moves they will feel much more fluent (I think Dennis' super punch animation is a very good reference for this concept; or Davis' run attack; or the timing of stop_run compared to the respective running in general; etc). Which brings me to another thing that is anything but fluent: some moves like Firzens arctic volcano and LouisEX' phoenix palm have an incredibly long start up. You could have a sip of tea next to them and still casually slap them before they actually attack. The slow charge on the arctic volcano also makes the cape seem to teleport from one still motion into another. If you really need these long start ups you need to add more transition frames to make the animations fluent again.
edit:
(03-04-2014, 04:04 PM)Amadis Wrote: ok i guess u put the full game into mediafire that will helpThe game is here: http://zenshin-lf2.webs.com/download

Chat
