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Zenshin LF2
#17
(03-10-2014, 11:22 PM)Bat Tamer Wrote:  WHAT HAVE YOU DONE TO DEEP!?!?!? He is NERFED! What's the point of Deep's DvA being able to attack so fast when the first hit sends the opponent flying? The slowness of that move was actually intentional for him as it allowed for him to do decent combo damage. I'm not a pro Deep player, but I can say that you ruined a huge part of his game with that adjustment alone. Do you really expect anyone to follow up with his jump attack after sending the opponent that high? He can't do anything when the opponent can easily counter from that high thanks to your counter mechanic. Only half of his Strafe works because the vrest values are not adjusted to accommodate the speed. He's practically low-tier compared to everybody else. He's one of the most mechanic-dependent characters (with hit-lag in this case, at least) and you failed to consider the consequences of speeding him up. Not even his super punch works properly anymore after speeding it up thanks to bad vrest values; lower them! Deep's only real buff is his... wait for it... projectiles. Yep. Three at once and air-accessible. You changed him from being up close and personal, to another person that relies on projectiles to win. I noticed how you mess with the regular moves on the ground to not be as efficient while projectiles get the opposite treatment. This ain't new, kid!
(03-17-2014, 04:02 AM)STM1993 Wrote:  * Deep - You ruined him! DvA launches enemy too high into the air, and I can only hit if I use D^J after DvA finishes otherwise it will jump normal height. D>J can't hit people properly because of a lack of vrest and wait adjustment.






(03-10-2014, 11:22 PM)Bat Tamer Wrote:  You also need to consider something very important: If a character undergoing velocity triggers a frame that uses dvx or dvy (can be during an itr as well), the velocity gets multiplied. I can cancel Dragon Punch into Leap to get some serious air.

What I preciesly have to do to not make Davis jump so high everytime with uppercut when I use it as counter?
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Messages In This Thread
Zenshin LF2 - by xShui - 02-28-2013, 08:55 AM
RE: Zenshin LF2 - by xShui - 04-15-2013, 08:03 AM
RE: Zenshin LF2 - by Dragon5 - 04-19-2013, 08:25 PM
RE: Zenshin LF2 - by xShui - 05-07-2013, 08:14 AM
RE: Zenshin LF2 - by xShui - 03-04-2014, 03:25 PM
RE: Zenshin LF2 - by YinYin - 03-04-2014, 04:13 PM
RE: Zenshin LF2 - by xShui - 03-04-2014, 04:34 PM
RE: Zenshin LF2 - by YinYin - 03-04-2014, 05:18 PM
RE: Zenshin LF2 - by xShui - 03-04-2014, 08:00 PM
RE: Zenshin LF2 - by AmadisLFE - 03-04-2014, 04:04 PM
RE: Zenshin LF2 - by natpisk - 03-10-2014, 10:32 AM
RE: Zenshin LF2 - by Dragon5 - 03-10-2014, 11:22 PM
RE: Zenshin LF2 - by xShui - 03-17-2014, 12:05 AM
RE: Zenshin LF2 - by xShui - 03-17-2014, 01:54 PM
RE: Zenshin LF2 - by YinYin - 03-17-2014, 03:13 PM
RE: Zenshin LF2 - by xShui - 03-17-2014, 06:19 PM
RE: Zenshin LF2 - by xShui - 03-18-2014, 09:38 AM
RE: Zenshin LF2 - by AmadisLFE - 03-11-2014, 07:11 AM
RE: Zenshin LF2 - by Dragon5 - 03-17-2014, 03:35 AM
RE: Zenshin LF2 - by STM1993 - 03-17-2014, 04:02 AM
RE: Zenshin LF2 - by Dragon5 - 03-18-2014, 05:55 AM



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