(03-17-2014, 03:13 PM)YinYin Wrote:(03-17-2014, 01:54 PM)xShui Wrote: What I preciesly have to do to not make Davis jump so high everytime with uppercut when I use it as counter?Don't put a dvy value on frames with an itr.
All dvy are on 0. Also everytime I use Davids jumphit as counter or after uppercut now he jumps up that high into air that he doesnt fall down again.
http://www.mediafire.com/download/00up76...283%29.dat
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