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[solved] Opoint lower on Z-Axis problem
#4
Reorder frame 237 to be before 238, lf2 is sometimes weird when frames are out of order.

Frame 238's ik8 will not fix your z axis problem, ik8 sticks you to the interacted t0's z value +1.
Assuming frame 238 is invisible, use a hit_j: 48 (maybe 47) next: 239. This should eliminate the need for ik8.
I haven't checked why so many opoints are needed, just checked the z-axis related code.

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edit: re-read your comment about it being jitterish with hit_j. missed that part earlier ._.
If your final object uses ik8 on the main character, it will be corrected to main character's z+1.



Azriel~
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Thanks given by: STM1993


Messages In This Thread
RE: Opoint lower on Z-Axis problem - by YinYin - 03-17-2014, 08:30 PM
RE: Opoint lower on Z-Axis problem - by STM1993 - 03-18-2014, 03:48 AM
RE: Opoint lower on Z-Axis problem - by Azriel - 03-18-2014, 06:20 AM
RE: Opoint lower on Z-Axis problem - by STM1993 - 03-18-2014, 07:01 AM



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