after all these versions, i still think the movement of the uppercut move is strange(or stiff? no really sure). i got two suggestions for that move.
1) make it like Davis's DP, the character move upward with the punch itself, or
2) make it like the last hit of Davis's strafe, the character remains on the ground, but you can press J to jump(or maybe an upward phantom dash for cool dashing effect).
about dive kick, i would suggest making it a 45 angle kick with a landing. im not sure how to describe.
but here is a very old dennis edit of mine(some of my first projects: doppelgangers of the 10 main characters), try the jump D>J and see what i mean.
linky
about the taunt, try using a stepping sound(running or crouch) instead of the jack "huo!" sound. and if you have the time to try all sorts of dcing, maybe make Walker steps on the enemy if the enemy is dead. but if the enemy is still alive, he will enter broken defense frames(lose balance as the enemy gets up).
that will be real interesting. (and yeah, i love taunt moves
)
1) make it like Davis's DP, the character move upward with the punch itself, or
2) make it like the last hit of Davis's strafe, the character remains on the ground, but you can press J to jump(or maybe an upward phantom dash for cool dashing effect).
about dive kick, i would suggest making it a 45 angle kick with a landing. im not sure how to describe.
but here is a very old dennis edit of mine(some of my first projects: doppelgangers of the 10 main characters), try the jump D>J and see what i mean.
linky
about the taunt, try using a stepping sound(running or crouch) instead of the jack "huo!" sound. and if you have the time to try all sorts of dcing, maybe make Walker steps on the enemy if the enemy is dead. but if the enemy is still alive, he will enter broken defense frames(lose balance as the enemy gets up).
that will be real interesting. (and yeah, i love taunt moves
)
back from the dead.....kinda

Chat
