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DC Solutions/Explanations for some LF2 bugs
#6
(04-02-2014, 02:19 AM)STM1993 Wrote:  a reliable way to test.
Cool. I might try messing with that then.
(04-02-2014, 02:19 AM)STM1993 Wrote:  During tests however, I found that depending on how high Trevor is before using the move, the ball sometimes lands slightly higher or slightly lower than usual.

Same problem. This bug only ever happens to Louis, LouisEX & Firzen. What they all have in common is a different jump value from -16.299999, but somehow only these 3 characters are affected by the bug. Other characters with a different jump value(or the ability to make themselves jump higher like Henry's arrow or Davis' super high uppercut) seem unaffected.

The moment I put in a jump value of "-17.000000"(Firzen) or "-18.699999"(Louis) on an otherwise unaffected character and use transform after jumping, they too will experience the no pink smoke bug.
Greetings from gravity (1.7). After a normal glide jump my character goes back to the ground without landing by perfectly reaching y: 0. If a character lands below 0 he gets shifted back to y: 0. And since those jump values are both pretty perfect multitudes of 1.7, that might be reason. You should test how far you have to in- or decrease them to fix it.

Also type 3 objects just do not get reset to y: 0 if they go through the ground. Which is not a problem as Jans devils simply explode and the disaster projectiles descend slowly enough to make the height deviation upon landing look ok.
(04-02-2014, 02:19 AM)STM1993 Wrote:  the arrows will appear to be deflected even if it hits the opponent
Totally forgot about that. Also my current alf2 Henry still uses 201, so I have to search for an older version to see how I dealt with that.

(04-02-2014, 02:19 AM)STM1993 Wrote:  Update on the just_on_ground frames.
Sounds like you could make every weapon bounce like the baseball then (goes back to throwing frames when bouncing at the right angle, or low enough it seems). Or any other special angle/momentum related action. Could be a thing for shock sensitive explosives.
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RE: DC Solutions/Explanations for some LF2 bugs - by YinYin - 04-02-2014, 05:35 PM



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