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New Command Ideas
#5
(04-16-2014, 07:53 AM)STM1993 Wrote:  DJDJ = Come
DJDJDJ = Guard
DDD = Stay
DADA = Move
DADADA = Follow
DAJ(DAJ) = Taunt
While this would work and be faster, the half follow ups (+DJ/+DA) may be a little confusing.

(04-16-2014, 07:53 AM)STM1993 Wrote:  Follow should extend from Move since it only serves to remove Stay and doesn't need to be spammed, and naturally you'd want your army to be moving with you and engaging nearby enemies in Follow state. It can also be a good way to maneuver your army on the z-axis to make them dodge attacks without making the army running all the way to your side. Plus, Come doesn't make your army follow you on the z-axis if they are already on the same x-axis as you.
True, follow would remove the stay command just like move, while come just shifts position and keeps the stay command active.

I'm also thinking that by holding a direction while executing the move command you could send your army towards one of 8 directions (similar to Hero Fighter). Once they have passed the point into the assigned direction where you made the command they would go back to free movement or stay/guard - similar to come. May be a better way to direct your army than the come and follow commands (if you have a quick character like Rudolf you can give them directions and before they even reached the position you are aready off and away doing other things). This may also be a little confusing as only the move command without direction would remove the stay command and follow would also require you to not change direction along the way.

(04-16-2014, 07:53 AM)STM1993 Wrote:  Usually you'd ask your army to Stay after Come.
Doesn't stay stop them where they are? I use stay first and position them with come second. Using it the other way around separates them either by running speed (stay too early) or walking speed (stay too late).


(04-16-2014, 07:53 AM)STM1993 Wrote:  However I want to avoid extending to Stay because its just spamming a Defend button. So I propose that Guard should come from Come's input. Though frankly I'd rather have Guard replace Stay and save the input for something else as guard is an all-around more useful command than Stay; I dislike how the army tends to walk out of their designated location just because they were provoked by a nearby enemy and cause them to come closer and closer to the frontline.
Well, this is mostly a problem because they walk out alone. This problem would persist with the guard command (even if they return to their position, should they survive the fight on their own). While it may be frustrating to have your army notch closer to the front when you don't want them too, it would still be a pretty smart survival move of them if they at least did it as a group. It might even unexpectedly save you.
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Messages In This Thread
New Command Ideas - by LutiChris - 04-15-2014, 06:34 PM
RE: New Command Ideas - by STM1993 - 04-15-2014, 09:28 PM
RE: New Command Ideas - by YinYin - 04-16-2014, 06:59 AM
RE: New Command Ideas - by STM1993 - 04-16-2014, 07:53 AM
RE: New Command Ideas - by YinYin - 04-16-2014, 08:48 AM
RE: New Command Ideas - by STM1993 - 04-16-2014, 09:36 AM
RE: New Command Ideas - by YinYin - 04-16-2014, 10:33 AM
RE: New Command Ideas - by STM1993 - 04-17-2014, 05:17 PM
RE: New Command Ideas - by empirefantasy - 04-26-2014, 04:41 PM
RE: New Command Ideas - by Dr.Death - 04-28-2014, 07:09 PM



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