04-29-2014, 11:50 AM
(04-29-2014, 11:35 AM)davis60 Wrote: Freeze's sword summoning code
DC-Code:opoint: kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 213 facing: 0 opoint_end:
and your weapon[since copied from rock] should not have any frame no. 35, it has only 10 as a frame designed to summon the weapon on hand
DC-Code:<frame> 10 on_hand pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56 wpoint: kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 wpoint_end: <frame_end>
Therefore, make action: 10 in the sword frame.
I already did. In fact, here's the code when summoning it:
Code:
<frame> 333 get_stone
pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
opoint:
kind: 2 x: 42 y: 51 action: 10 dvx: 0 dvy: 0 oid: 321 facing: 0
opoint_end:
wpoint:
kind: 1 x: 33 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 5 y: 15 w: 45 h: 65
bdy_end:
<frame_end>The code for the rock is basically identical to the old one.
Quote:However, it is weird becoz after summoning it, he is holding it like he's holding a light weapon.That's not possible unless you coded it to
[/quote]
I know... but that's what the character is doing. I hope I can capture a video. But basically, the character will try to swing the rock with the rock sprite gone, so you can't hit anything or anyone.[/code]

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