04-29-2014, 08:03 PM
You can't opoint a heavy object on hand, but you can *try* this to force the heavy weapon pickup frames:
Frame 0~8, 110, etc: D?A to Frame X (where X is the move to summon the rock)
Frame X wait: 0 next: X+1
Frame X+1 wait: 0 next: 999, opoint: heavy_weapon on the ground, hit_a: X+2
Frame X+2 wait: 1, itr kind 2? (the pick up weapon itr anyway)
Basically the theory is, if the character goes to a frame with the "pick up itr" by pressing Attack, then they should pick up the weapon. If the hit_a: method doesn't work, try wait:1 state: 1 in frame X+1 without the hit_a.
Azriel~
Frame 0~8, 110, etc: D?A to Frame X (where X is the move to summon the rock)
Frame X wait: 0 next: X+1
Frame X+1 wait: 0 next: 999, opoint: heavy_weapon on the ground, hit_a: X+2
Frame X+2 wait: 1, itr kind 2? (the pick up weapon itr anyway)
Basically the theory is, if the character goes to a frame with the "pick up itr" by pressing Attack, then they should pick up the weapon. If the hit_a: method doesn't work, try wait:1 state: 1 in frame X+1 without the hit_a.
Azriel~