05-07-2014, 05:36 PM
arest is a value on the attacking character, so you'll have to look into self.arest.
It runs back down to 0 pretty quickly and usually doesn't interfere with being able to hit again (Template has a rather high arest on the super punch).
vrest is a value on the attacked character(s), so that'll be found on target.vrest.
This affects game play more often due to the attacker being stuck in hit lag while new opponents can keep walking into his itr (see Davis' D^A against a big crowd of Knights for example).
Maybe provide us with the respective itr and AI that only returns 0?
It runs back down to 0 pretty quickly and usually doesn't interfere with being able to hit again (Template has a rather high arest on the super punch).
vrest is a value on the attacked character(s), so that'll be found on target.vrest.
This affects game play more often due to the attacker being stuck in hit lag while new opponents can keep walking into his itr (see Davis' D^A against a big crowd of Knights for example).
Maybe provide us with the respective itr and AI that only returns 0?

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